About Dear Esther � Dear Esther: Built in the Source engine and originally released in 2008 as a mod for Half Life 2, Dear Esther quickly established itself as an award-winning, critically acclaimed experimental first-person game. It abandons all traditional game play, leaving only a rich world soaked in atmosphere, and an abstract, poetic story to explore.
In 2009, it was picked up by a professional game artist, Robert Briscoe, for a complete overhaul of the visuals and level design, in the hopes that it would be able to overcome it’s early shortcomings as a mod and be able to fulfil its true potential.
In late 2010 it became clear the overhaul had become something much more, and with Valve and the community’s support the project was granted a license to make Dear Esther a completely independent release, and allowing everyone the opportunity to get a chance to experience the game for themselves!